Playtest gives you access to 12,000+ vetted playtesters across 41 countries, plus the tools game studios actually need to run structured tests — build delivery, session recording, structured questionnaires, heatmap summaries. All in one flow.
You've tried recruiting through Discord, Reddit, your community mailing list. It works, sort of. Playtest gives you the same audience quality — plus vetting, structure, and a heatmap at the end.
Every tester in the pool has completed a profile: genres they like, hours they play, platform, language, accessibility needs. Filter by exactly the audience you need.
Upload your build once, Playtest handles per-tester download links, expiry, watermarks, and platform-specific installer setup.
Optional per-tester screen recording (with consent) plus microphone. You see exactly where they got stuck.
Send a questionnaire after the session. Playtest aggregates responses into a heatmap and structured summary you can share with your team.
Testers accept your NDA before download. Playtest stores signed copies. Watermarking on builds discourages leaks.
Push tester feedback directly into your production tracker, or pull builds from your existing Steam branch. No manual copying.
Playtest's filter panel lets you narrow the 12,000+ tester pool by genre affinity, platform, region, language, session length, playtime commitment, and accessibility profile. Save filter presets per project. Every tester profile shows a rating from previous studios and a track record.
Optional session recording captures screen, audio, and — if the tester opts in — their voice reactions. Combine with heatmap-aggregated questionnaire responses to see where players consistently struggle. Everything ties back to specific build versions so you can track whether that update actually fixed the tutorial problem.
Recruit ten vetted testers, ship your build, get back structured feedback within seven days. If you don't love it, we refund the pound.